Ready, Set, Play!
Presented by The G. Raymond Chang School of Continuing Education at Ryerson University, ChangSchoolTalks is an annual professional development and networking event that connects participants with leading experts in technology-enhanced learning and training.
ChangSchoolTalks 2018 will bring together international experts, academics, corporate and healthcare professionals, game developers, and government and industry leaders to learn about effective learner and employee engagement strategies through serious games.
Keynote speakers will share their insights on design, development and implementation of game-based learning in each of the following tracks:
Higher Ed
Serious games are becoming an especially promising component of learning and teaching. Learn how to incorporate game-based learning strategies into your course design to help students develop critical thinking and collaborative problem-solving skills through interactivity and critical reflection.
This track will benefit:
- faculty members
- researchers
- instructional designers
- educational developers
- game designers
Healthcare
Understand and apply serious game techniques to training and development programs to prepare learners for clinical and other healthcare-related environments.
This track will benefit:
- healthcare professionals
- researchers
- strategic business developers
- game developers
- investors
Corporate
Identify game-based learning approaches that help engage and motivate employees. In this interactive session, you will draft tangible strategies to integrate serious games into your organization's training and development plan.
This track will benefit:
- human resources professionals
- project managers
- game developers
- training and development practitioners
Concurrent morning sessions will be followed by an afternoon panel debate.
Panel Debate Topic
While some educators assert that serious games are an invaluable teaching tool, little is known about their overall impact on learning. Can serious learning happen through play? What are game designers not telling us?
Keynote Speakers

Sylvester Arnab
Professor in Games Science (Applied Games) at the Disruptive Media Learning Lab

Atsusi Hirumi
Professor of Instructional Design and Technology at the University of Central Florida

An Coppens
Chief Game Changer at Gamification Nation Ltd.
Schedule
8:30 a.m.
Registration
30 minutes
9:00 a.m.
Welcome Message
15 minutes
9:15 a.m.
Break
15 minutes
9:30 a.m.
Sylvester Arnab
Play, Technology and Learning: Transform ordinary tasks into extraordinary experiences
45 minutes
Atsusi Hirumi
Seven Factors to "Seriously" Consider when Designing Games to Advance Healthcare
45 minutes
An Coppens
Gamification in Change Management: Enabling employee motivation, engagement and efficiency
45 minutes
10:15 a.m.
Break
15 minutes
10:30 a.m.
Beth Rogozinski
Serious Games in a Regulated Environment: Games and Apps as Digital Medicine
45 minutes
11:15 a.m.
Break
15 minutes
11:30 p.m.
Eric Klopfer
Designing Games that Resonate with Learners: Integrating games into the curriculum in personalized and meaningful ways
45 minutesWalter Greenleaf
How Virtual and Augmented Reality Technology will Impact and Transform Healthcare
45 minutesMarigo Raftopoulos
"Win" Conditions for Enterprise Gamification: How can you succeed in future projects?
45 minutes
12:15 p.m.
Lunch
60 minutes
1:15 p.m.
Debate Panel Discussion
Can learning happen through play? What are game designers not telling us?
45–60 minutes
2:15 p.m.
Panel Q&A
15 minutes
2:30 p.m.
Networking – Dessert & Coffee
60 minutes
3:30 p.m.
Event Ends
Please note that timing may be subject to change.
